||Technical artist experienced in visual effects, user interface and graphic design. Proficient in driving the game experience by providing appropriate feedback to the player through visual effect and user interface design. Responsible for all stages of effect creation including artistic direction, particle art generation, animation and scripting functionality. Experienced in all stages of user interface creation from whitebox to final assets as well as identity and web design.
Experience with level design, texture creation, 3D modeling, UV texturing, shader creation and gameplay design. Knowledgeable in multiple scripting languages as a content designer. History of working collaboratively across multiple disciplines to creatively accomplish game design goals within technical or artistic limitations. Experience with Unreal3, Doom3, Source, Supreme Commander, Alchemy and Siege technologies.
Fluent with the following software: Photoshop, Illustrator, Visual Studio, Crazybump, Filter Forge, Hammer, Radiant, Flash, Perforce and Dreamweaver. Experience with UnrealEd, 3D Studio Max, Vegas & FontLab.
||April 2007 - January 2010
August 2002 - April 2007
September 2000 - August 2002
|Visual Effects Artist / Gas Powered Games
Supreme Commander 2, Demigod, Space Siege,
Supreme Commander: Forged Alliance
Technical Artist / Raven Software
Marvel: Ultimate Alliance, Quake4
Contract Flash Designer / Filter